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 New Gametypes as of 11.24.08

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Admiral Zackbar
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Head Admin


Male Number of posts: 23
Age: 16
Location: Toledo, Ohio
Registration date: 2008-10-29

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Clan: Resistance
Clan Rank: Leader

PostSubject: New Gametypes as of 11.24.08   Mon Nov 24, 2008 8:03 pm

NEW GAMETYPES:
Hardcore Team Deathmatch:
-A team deathmatch with some kicks to it.

Differences between regular team match, and a hxc team match:
Lives
Each player has 4 lives, instead of 6.
Respawn
Respawn time is 1 minute, as opposed to 2 minutes. This makes your lives more valuable, and keeps the struggle heated.
Time
HxC Team Deathmatch is exactly ONE hour long. This prevents teams from using the "hide & seek" style of play.
DBAD
Team switching and beytral is still illegal.
Boundaries
DBAD cannot be called on players for climbing trees in the hxc version. The sidewalk, and road are still horizontal boundaries.
Modifications
All-out! Guns that have more than 2 mods can be used.
Equipment
The use of foam balls as thrown projectiles has been approved for the hxc gametype. Players hit by a thrown foam ball are still down, just as if they were hit by a dart.
Safety Adjustments
Headshots are not DBAD in hxc team deathmatch. I suggest a face mask.

Deprival:
-Use of Shockwave's new performance enhancing drug turns you all into cannibals. Forget your guns at home, you don't know how to use them anymore. Like tag, but much, much scarier.

Basic Deprival Rules:
Teams
Teamwork isn't so important anymore. However, you may want to group up to hinder your opponent's chances of survival.
Tagging
When a player is tagged, they've been "eaten" and are out of active play. To be tagged, a player must put one hand on your shoulder, or one hand on the bottom half of your leg. Shoving, or pushing is not allowed. Accidental knocking over of a tagged player while hitting their shoulder or leg is forgivable.
Starvation
You're hungry! You need to tag one opponent every half-hour in order to stay alive. If you fail to do so, you starve to death and are out of active play. With each tag, you add another 30 minutes to your life-span.
Time-keeping
Because the game is so time dependant, each player will carry a stop-watch. We trust you guys. Also, we'll know. If you reset your timer, and you keep playing even if you don't feed; we'll know because you won't have anyone's life card! So, keep it clean. If you don't feed, that's your fault.
Donation
Players who have a fair amount of time left can donate a feed to a starving, critical, or dying teammate. You donate by giving a tagged player's life card to your teammate.
Hunting
Hunting is the best way to play. If you play the hide & seek style, every player will die out in 30 minutes. And thats no fun, right?
Lives
Each player will have a life card. If you're tagged, you must surrender your card to your killer. If you fail to feed after 30 minutes, and starve; you must surrender your life card to an admin.
Players
Teams must be even.
Deprival can be played free-for-all
At least one Admin (Either Josh V, Josh K, or myself), CANNOT play, and must monitor the game.
Status
Your vital status is very important. Remember, you have 30 minutes to feed. If you don't, you will die.

30 minutes left to feed: Fine
20 minutes left to feed: Hungry
10 minutes left to feed: Starving
5 minutes left to feed: Critical
1 minute left to feed: Dying

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New Gametypes as of 11.24.08

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